We made the Gaming presentation last Friday. We planed to talk about several concepts however not all of them get covered. First of all, we didn’t explained or showed much about what the scenes like in the game. We used a picture in the presentation but to my point of view I feel like I still cannot imagine the frame in the game. The picture is like this…
Instead of using a picture, I think we should have use a trailer from other games. The scenes in the game would be like the game Assassins.
By showing the video, we don’t even have to explain much about what would the scenes be look like. Gamers could see through the trailer and kind of get the right point that we’re trying to make.
The second concept we are trying to make through but not did good enough is the Goals. I feel like my classmates were a little bit confused when I explaining the whole story. We actually talked about the story for most of the time. From my personal perspective, storyline is the key of RPG. When gamers are playing a character, the most attractive goal or say, motivation, is to find out what will happen next and carry on the plot. I am a gamer, and I’m a big fun of RPG. My experience tells me only those RPG with colorful and complex stories are able to attract me to buy. When playing the kind of game which is easy to figure out the ending, I’ll lose interest really quick, stop playing it and left the data halfway. So I made up a story like a fiction. The story is long and complicated. Protagonist has 7 lives, her goal is to find the 7 pieces of her soul and get back to her lover. I found out love is the key concept of every story. For example, the whole series of Silent Hill is about love and redemption; Father loves daughter; Husband loves wife; and the love between brothers and families. For here I finally chose to make up a love story. For our game, there is a big story for overall, and 7 pieces of individual stories talking about her 7 lives. Although we used 7 pictures to portray what her character in 7 lives, we explained not much so viewers looks confused.
The concept which I consider is most difficult to discuss with others is Rules. Our rules are something like:
•Basic human abilities apply a.k.a. you run into a tree you’ll fall down. You fall off a cliff, you die. Can get injured or die in game if attacked, your pet (computer program) is there to assist in finding items and healing you. You gain money when winning a fight, and you lose money to buy weapons.
•When you defeat the demons and get the seven items you can return to Hell. You can not get back without the items.
Our ideas varies because four of us plays different kind of game. Rules in different kind of games are certainly not exactly the same. For example, When I play The Sword, the gamed designed to meet enemies just when gamers touch the monster icons. Whereas in game Tale of Heroes, gamers can meet enemies by random time. So there are some differences between games. Apparently, different types of games are designed to be different like puzzle games and RPG games are totally not the same kind.
We really love this project, and we are enthusiastic about making stories.
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